May 17 2020

I’ve read through the footsies handbook on quite a few times now and it’s definitely improved my game as well as helping. Posts about Footsies Handbook written by muttonhead. Street Fighter Footsies Handbook — Introduction/Foreword The ebook you’re reading now is the result of a lot of effort by Maj of to compile.

Author: Tegar Brat
Country: Haiti
Language: English (Spanish)
Genre: Music
Published (Last): 20 February 2013
Pages: 481
PDF File Size: 1.45 Mb
ePub File Size: 9.43 Mb
ISBN: 495-1-66173-786-1
Downloads: 11182
Price: Free* [*Free Regsitration Required]
Uploader: Felabar

One of the best ways to trick someone into wasting meter and handing you the match is by making yourself appear falsely vulnerable. Backing your ofotsies against a wall negates their ability to walk backward, giving you sole control over when you’re in and out of attack range.

Street Fighter Footsies Handbook

Of course, the direct counter to that maneuver is simply marching in without hesitation and throwing him first, as Aniken irreverently demonstrates shortly thereafter. As you can see, there are quite a few situations where it’s easier to avoid playing footsies.

This makes a lot of players twitch because it looks like you’re going for a throw, plus nobody likes letting someone walk all over their personal space. Almost all of the gandbook can do relatively well using only pokes, Specials, Supers, and Ultras only define the normal moves by being able to link into them.

This bait works well in tense matches, after extended periods of cautious zoning, or with charge characters who rarely walk forward. You’re bound to get demolished whenever you let that happen. MK and fireball spacing. Jumping is always risky, handboo, the reward is high provided you land a damaging combo. You may be giving up your most damaging combo setup, but it’s worth it if you’re also keeping your opponent at a range where they have no combo opportunities at all.

Street Fighter Footsies Handbook – Free Download PDF

It’s actually difficult to find good examples of corner footsies in tournament finals, because both players are fully aware that everything can be punished.

MK xx Fire Hadoken. Learn as many of these habits as possible and factor them into your decisions when choosing from your arsenal of tricks. Either you can press the advantage and rush them down, armed with the confidence that your pokes aren’t going to handbook.


Street Fighter Footsies Handbook, Chapter 3 — A cornered opponent can not escape your attacks by backing away. By now you should be starting to handhook what veteran players mean when they say everything has a counter. Some people have a habit of jumping instead, which can also be punished with an uppercut on reaction.

December 7th, at Get in there and cause some damage! Stick to quick normal moves in that situation. You must be logged in to post a comment. Such specialized tricks may not factor into every match you play, but there are literally hundreds of them — if not thousands. I’ll attempt to provide a conceptual introduction instead. However, it’s a great way for solid defensive characters to frustrate opponents who already have trouble finding a way inside.

On a related note, whoever footsise an air-to-air encounter usually lands first by a large enough margin to immediately rejump for a crossup as the reeling opponent handhook. Whenever you knock someone into the corner, establish a safe position slightly outside their reach.

MK to coincide with Dhalsim’s recovery from j. Footsies is figuring out what your opponent wants to do and punishing them for being predictable.

The contents have been copied verbatim, including images and links to YouTube videos, so as to maintain the integrity of the handbook, sans for a couple of minor grammatical or spelling mistakes I’ve fixed.

Do it to figure out their methods. In fact, one of the primary goals of footsies is to land a sweep or psychic DP precisely for the purpose of securely jumping over them as they stand up. When the tide of battle has turned against you and nothing seems to be going your way, try repeatedly stomping the ground at mid-range. Are these statement on opposite sides of the same coin? Street Fighter Footsies Handbook, Chapter 5 — Jumping is one of the biggest gambles you can take in traditional fighting games.

I never even considered tossing a fireball to stuff it. April 4th, at MK range and immediately block low. Walking backward before blocking the jump attack also helps mess with their spacing. The only obstacle in your path is your opponent’s fully charged meter. Crazy rushdown is another option for bypassing footsies. Wow, thank you sir! For instance, Guile is generally dominant from long distance because he can throw Sonic Booms at will, and your opponent has to take risks to deal with them.


Finding reliable ways to create such opportunities is essential handdbook any offensive-minded gameplan, sometimes to the point of passing up guaranteed damage in favor footses arranging a convenient crossup. Against some characters, such as Urien and Gouken, it’s better to stay midscreen in general because their damage potential is far more reasonable away from those combo-empowering walls. Credit Daigo for being able to detect and exploit that subtle psychological shift.

The universal solution can be split into two main categories: Then what do you do? My hnadbook would be to keep at it. Be ready to punish the whiff or simply walk up and throw them during their recovery period. Every now and then — especially when an opponent presumes you’ll become ultra defensive — simply throw caution to the wind and go on an haandbook tear.

Of course it’s not as tootsies as ignoring the matter, because if your opponent knows how to play footsies properly, they’ll draw you into it whether bandbook realize it or not. That’s Guile’s best poke and it pushes opponents away when it connects, enabling you to throw Sonic Booms again. Whatever strategy you adopt in any given matchup, mix it up with a little freestyle creativity to throw your opponent off the trail.

Ideally you want to rely on attacks with roughly frames of startup, which recover quickly. Certain aspects of footsies take advantage of an opponent’s rootsies while others rely on misdirecting aggression. Punishing whiffed attacks, intentionally making yourself appear vulnerable, and using poke patterns to set up throws footses all hanndbook skills.