In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of however, Aarseth situates these literary forms within the tradition of “ergodic”. Espen J. Aarseth (born in Bergen, Norway) is a figure in the fields of video game studies Aarseth’s works include groundbreaking Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP ) book, which was originally his. Wiki for Collaborative Studies of Arts, Media and Humanities.
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Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Sep 23, Tim Lepczyk rated it it was ok Shelves: With a few exceptions, the examples given by Aarseth in this introduction are forms of fictional writing. The sense of play and gaming has been a recurring theme in the course.
Jianqiao Zou rated it liked it Mar 22, Cybedtext also outlines the different categories and varieties of nonlinear texts. Ben Cjbertext rated it it was amazing Oct 02, This is clearly the best study of electronic texts I have yet read. Ergodic literature is not ambiguous in the manner of traditional literature: Game studieshypertext theoryand electronic literature.
The Sspen and the Labyrinth 1Some Examples.
Cybertext: Perspectives on Ergodic Literature
To ask other readers questions about Cybertextplease sign up. Notably, those characteristics—the constructive role of both the medium and the reader in the reading experience—are not limited to electronic or digital platforms, although this technology has greatly expanded the range of possible written expression.
He lays out a well-conceived scheme, but I’m not sure I gleaned much more from the book than I did from the Wikipedia entry. The Death and Politics of the Reader Democracy. Just a moment while we sign you in to your Goodreads account.
Want to Read Currently Reading Read. Our focus will be on the phenomenon Gene Youngblood described three decades ago as expanded cinema an explosion of the frame outward towards immersive, interactive and interconnected i. The Typology 62The Texts 65Analysis. Preview — Cybertext by Espen J. Can computer games be great literature? Perspectives on Ergodic LiteratureEspen J.
Want to Read saving…. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of “ergodic” literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire’s calligrams, with which the reader must perform specific actions to generate a literary sequence.
A little bit dry, a little bit dated, and I wish it covered a broader range of material. Is it necessary to define a new aesthetics of cyborg textuality?
Perspectives on Ergodic Literature. Part of this foundation is a rigorous definition of terms.
Alternative textual structures explicated as literature. Concept of ergodic literature super useful for my topic!
File:Aarseth Espen J Cybertext Perspectives on Ergodic – Monoskop
He co-founded the Department of Humanistic Informatics  at the University of Bergen, and worked there untilat which time he was a full professor. Observations are backed with evidence in the literature this also serves to show readers how the theory Aarseth proposes is applied.
Textonomy chapter is intimidating to non-statistics-users but it was purposeful — to define a text. He identifies nonlinear texts as objects of verbal communication in which the words or sequence of words may differ from reading to reading. Rigorous about defining terms!
The essay also discusses hypertext fiction in depth as well as works of interactive fictionsuch as Colossal Cave Adventureand MUDs. In CybertextEspen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, cyberhext collaborative Internet texts such as MUDs.
Other editions – View all Cybertext: